Friday, July 11, 2014

Brothers: A Confession

I didn't love Brothers: A Tale of Two Sons. This rambling post tries to explain why, but let's get this out of the way first. This entire post has a spoiler alert for Brothers. If you haven't played it, go do so, it's worth it. Lots of people love it. You probably will too.

If you plot my emotional engagement/enjoyment over the course of playing this game it would be a steady rise for the most part. The beginning is slow and the "puzzles" are easy. As the two brothers make their way toward and through town, you start to see how the unique, one analog stick for each brother control mechanic can be used in interesting ways. I learned the personalities of these two people, how much they care for one another, how they interact with other people and with each other, and I did this all through the medium of the control scheme. That is Brothers' greatest achievement. The input method informed the story. That is just great game design. Their journey leads them through many fun and/or engaging moments that build off of each other superbly for the most part. The combination of the unique controls and the constantly escalating moments had me engaged.

Then you meet the girl. Firstly, she is introduced as a typical damsel in distress; tied to a pole, clearly about to be a sacrifice for the group of tribal people with spears, chanting around her. Like males are wont to do for females in video games, the brothers save her (in a quite strange manner). This begins a kind of chase sequence where you follow her around various locales avoiding monsters and finding out subtly that she may not be your typical video game damsel in distress. Ledges that you have to struggle to balance on she practically skips across. This was definitely a design decision, as well. The animations all suggest that this is of utmost ease to her. At this point I was starting to really like her and apparently the older brother was starting to as well.

Sadly, this is where I began my steady decline of enjoyment for the game. The older brother, blinded by lust for this now blatantly flirty girl, leads the trio into a cave system at the girl's behest. Once inside the cave, the girl turns into a giant spider. For no apparent reason. And, as giant spider-ladies are wont to do in video games, she fights a boss battle with you. At the end of this increasingly depressing boss battle where you methodically rip all her legs off one by one as she hobbles around the arena, more and more crippled and pathetic with each dismemberment, she manages to stab the older brother with one of her poison fangs. By this point I had checked out.

The designers seemed to know the story they wanted to tell, but just couldn't find a way to get to the places they needed to go. "Well, we know the older brother has to die, but gosh darn if I can't think of a way to kill him off," I imagine one designer saying to the other. "How about we take the girl and we make her into a giant spider! Then she can bite the boy and kill him slowly with her poison. Is solves everything!" Indeed it does, imaginary game designers in my head. But it does so out of nowhere, blindsiding the player with one of the most overused of boring video game tropes: the giant spider. Kiss of the giant spider woman ex machina.

I feel like this was one the elements of the ending that the devs just didn't earn. Spider woman out of nowhere kills the brother who dies at the base of the maguffin tree. Then, of course, comes the painfully plodding burial scene where you are forced to drag your brother's body excruciatingly slowly into a hole then, step after slow, heavy-handed step walk around the grave and push dirt into it. They may as well have put text on the screen that said in bold letters, "ISN'T THIS SAD? YOU CAN CRY NOW. GOSH, THIS IS SO SAD."

Thankfully, the game does have one last trick up its sleeve. After the tortuous burial sequence, the young brother makes his way home. The feeling of only having to move the one stick struck me as poignant and drove home the impact of the loss the younger brother had experienced. In order to get home though, the young sibling must cross a body of water which, due to witnessing the drowning of his mother at the beginning of the game, he had not been able to do without his brother's help to this point in the game. As a player I steered the young brother to approach the body of water, but the character on the screen stopped at the shoreline, simply shaking his head, terrified. So I briefly tried to find a way around, hoping that wasn't the solution to this puzzle. Thankfully it wasn't the solution; I had to find a way through the water. I stared at the screen for a few seconds, the terrified child at water's edge refusing to obey. Then, almost reflexively, I squeezed the interact button for the dead brother. Astoundingly, the younger brother dove in and swam across. It was beautiful and it's a moment that makes this game worth playing.

In my opinion, that perfect moment should have happened one time. Unfortunately, the devs decided to drive the point home so it happens 2 more times before we reach the end of the game a few minutes later. I believe this is a lack of confidence in their design choices. They felt like they had a truly wonderful moment of gameplay and instead of letting the moment be what it was, they had to have the moment a couple of more times just to make sure the players understand what was happening. They even go so far as to have the dead brother's disembodied voice call out the younger brother's name when it happens. We knew what was happening the moment we pressed the interact button at the river, but the devs weren't positive we got it so they made it as obvious and ham-fisted as possible. Like a comedian on stage who delivers a truly funny joke, then explains the punch line to the audience to make sure they "got it". It takes away from the perfection of the initial moment with each repeat. It would have carried even more weight, in my opinion, if we never needed to use the dead brother's interact button again after the first time. He found his strength through his brother and from then on the strength was in him.

In wrapping up, I want to be clear. I believe this is a good game that deserves to be played. I believe that it demonstrates what many developers seem to consistently forget; a button press can be worth a thousand cutscenes. I believe that game design students should be forced to study this game, not just for its triumphs, but for its many (in my opinion) flaws. I also believe that there was potential to be a truly timeless, classic game, but that potential was squandered on tired tropes, non-sequitur story beats (well, one at least....giant evil spider lady...), and a lack of developer confidence (confidence both in their design, and confidence that the player "gets it"). This is a good game that could have been great. I know am virtually alone in that opinion. I'm cool with it.

Wednesday, May 29, 2013

We call it Master and Servant

“...if all you want is gaming, you'll still pick us, at the end of the day...The super core guys, they will buy everything. They will buy all devices...” -Microsoft Studios Corporate Vice President, Phil Spencer

Microsoft needs to be punished. This is simply the latest in a long series of insulting, arrogant statements by Microsoft regarding the Xbox One and more specifically, regarding Microsoft’s unending contempt for the consumer. This particular statement is especially heinous because it deals directly with the massive outcry against their magical TV box and dismisses the objections outright with the rationale that knuckle-dragging core gamers (that would be us) will blindly buy whatever they are given whether they like it or not. They actually believe that TV is the future of the Xbox and gamers are not worth their time.

“Right now we're eight years into this platform - we didn't have a single music video [at launch], we didn't have any entertainment, and now we're seeing half our usage globally driven from entertainment apps.”

The above quote, taken from the same OXM UK interview with Phil Spencer has interesting implications. While what he says is completely true, it isn’t necessarily a good thing for MS. If you recall, when the 360 launched, it launched as a gaming platform first and foremost. That was also the era when they were destroying Sony in sales. Sony, on the other hand was trying to bill the PS3 as an all in one device early in its life (“It only does everything.”). As Microsoft has introduced more and more extraneous fluff, their lead has dwindled. As more and more users are utilizing the 360 as a media consumption device instead of a gaming device, their lead has dwindled. As Sony has introduced more gamer, indie, and consumer friendly (though certainly not all consumer friendly, lest we forget the online pass bullshit) services, they have been slowly catching up in a race that by all rights should have been long lost.
Let’s look at that quote more closely, shall we? “We didn’t have a single music video [at launch]...” This is true. You had gamers playing games on your game console. You had a sizeable lead against your main competitor. You were commonly thought of as the core gamer’s console. You had the enviable position of the underdog taking on the behemoth and winning, and you did so by focusing on games. Not gimmicky controllers, not television, not movies, you focused on games. And in focusing on games, you beat Sony at theirs. “...we didn’t have any entertainment...” Because, as we all know, games are not entertainment. Full body motion control TV is entertainment. “...and now we’re seeing half our usage globally driven from entertainment apps.” And you are seeing sales fall. And you are seeing Sony catch up to you in a race that was yours to lose. And you are seeing consumers revolt. And you are seeing indies revolt. You planted the seeds of DRM, the seeds of always on, the seeds of destroying used games, the seeds of TV first games later, the seeds of anti-consumer, anti-indie, anti-games bullshit. You planted these seeds at your own door and you are reaping what you’ve sown. The massive outcry against the Xbox One is the free market correcting itself. It is consumers, tired of being treated as ATMs, as blind, stupid cash machines. It is gamers standing up and finally saying that the line must be drawn here. That we won’t simply bend over and take it anymore. And Sony? Sony had better be listening.

Tuesday, May 21, 2013

XBOX One reveal thoughts.

It is a tale
told by an idiot, full of sound and fury
signifying nothing.
-Macbeth (Act 5, Scene 5)
        As you probably know, the new Xbox was revealed recently at MS headquarters. Like any self respecting game developer or obsessive gamer (or both, in my case), I was watching with bated breath and anticipation. As the event started, I began taking notes as fast as I could write them on what I was seeing. What follows are those notes in mostly chronological order from the beginning of the show (plus additional thoughts for clarification).
  1. Oh my god, EMOTION! (already? haven’t I seen this press conference before?)
  2. “You and your TV are going to have a relationship,” Huh. Well that’s weird, Microsoft. Will it complain if I play games too much?
  3. MY TV. MY movies. MY games. MY targeted advertising. MY entitlement to MY instant entertainment. BUT I WANT AN OOMPA LOOMPA NAOOOOW! (Seriously, can we stop with the “MY” stuff? It’s a bit disingenuous when, in the state of media consumption today, nothing is actually yours at all. But I digress, that is a different post entirely.)
  4. Stop just watching and start feeling...alive.” Microsoft thinks I feel dead inside because I can’t interact with my media hard enough. If the XBOX actually makes someone feel more alive, they have much larger problems than the speed or interactivity with which their entertainment is delivered.
  5. “...where your games look like nothing else...” Except for, you know, PS4 and PC...but those don’t count, because Kinect.
  6. XBOX: Solving problems that don’t exist. “Can we take what you love and make it better?” Possibly, I’m listening. “Can we improve a living room that has become too complex, too fragmented, and too slow, by harmonizing your experiences?” Uhh. What? My living room is pretty damn fast. I’ve got 500 channels of TV, countless shows and movies on demand, Netflix, Hulu, Amazon Video, Playstaion Network, XBOX Live, and many more ways to instantly be entertained. This is not a problem, Microsoft. Also, smart TVs are (almost) a one stop shop for all of those things (they can’t play games but that’s what consoles are for...at least that’s what they used to be for...). You are trying to create solutions to problems where none exist. And I still haven’t seen any games in this presentation.
  7. The all in one system is a new mission? Bullshit. I’ve been hearing that crap for years. It’s one thing to say that you are closer than ever to your years long goal of the all in one box. It’s another to flat out lie and act like this is a new idea. Microsoft has a history of assuming the consumer is an idiot and this proves that they have not changed a bit.
  8. The reveal video: Oh my god, they have taken the TV thing so far that they made the console a VCR. It literally looks like a VCR. And not a new(er) one. It looks like a behemoth from 1983. It is a massive black box. We went from the sleek, sexy, concave, white and chrome of the original 360, to the black, angular, but still visually arresting Slim to....a monolithic black box from 1983. It’s massive. And it’s hideous. And massive.
  9. At least the controller is sexy. I love that. Dem sticks!
  10. Simple. Instant. Complete.” Okay, I’m with you on the first 2, but what does “complete” mean in this context? In what context are you even using the word? And what does that context imply? Was the 360 incomplete? What makes this system complete? Kinect? Smart Glass? I really liked my Xbox more without all that extraneous crap, so was my experience somehow incomplete? Oh right. It’s just PR bullshit that means nothing. Moving on.
  11. At XBOX, we love gaming.” Rad. Can we see some now? Oh, we are still talking about TV. I’ll just be over here....
  12. Wait, you are taking your passion for gaming and applying it to TV? What the fuck does that even mean? No matter how you try to spin this with a gaming slant, this reveal has been about a glorified cable box and nothing more. Don’t piss on my leg and tell me it’s raining, Microsoft. This TV stuff has absolutely zero to do with gaming.
  13. Talking to your TV is still not as convenient as a button.
  14. “...it should be simple, but today, it isn’t. Because of switching inputs.” So watching TV is hard because of switching inputs? Microsoft really does consider us idiots, don’t they? Switching inputs is one button. One button. We’ve been doing it since the 80s. To wit, we’ve been doing it quicker and easier since the 80s because talking to your TV is still not as convenient as a god damned button!
  15. Good god. Now we have universal gestures. Do I need to say it again? Dropping your controller to wave your arms around is not as convenient as a button. This is getting ridiculous. Yes, Minority Report looked cool, but man would it suck to really have to deal with an interface like that. Microsoft seems determined to make that tiring, inefficient UI a reality. Because, the future.
  16. Snap mode for multitasking. Want to search Bing with Internet Explorer (god, I hope you don’t....) while watching a movie? Do it with Snap Mode! You can use your phone as a remote! But wait a second, if you’ve got a smart phone you are using as a remote, why not just use the smart phone to do the searching and save screen real estate on your TV. The phone (hopefully) isn’t using IE either, so it’s got that going for it too! Another useless feature full of sound and fury....
  17. “Now I’m going to introduce you to another amazing thing you can do on your XBOX. Skype.” BWAhahahhhhaaaaahahahahaaaaahoohohohhhhhuehuehueee...*AHEM* Right, I mean uhh...The future is here. Srsly. Skype, ladies and gentlemen. Skype. The future. Is. Here.
  18. Blah blah ESPN Fantasy integration. WOO. Is it a bad feature? Nope. Is it a system seller? Nope. Do I give a fuck? Nope.
  19. The biggest challenge with TV is finding something to watch? No, Microsoft. Just no. I’ve got cable telling me what to watch, I’ve got Amazon telling me what to watch, I’ve got Hulu and Netflix telling me what to watch. I don’t need another way to find out what I should watch (it’s always the same crap suggestions anyway... I mean, look, I don’t like Game of Thrones. Seriously. I know I’m the only one. I tried. It’s rapey. And incesty. Not my thing.).
  20. What was that, Microsoft? Did you just say games? You keep using that word. I do not think it means what you think it means.
  21. 5 billion transistors? Good lord, man. Where do I sign up?
  22. XBOX One architecture: 3 operating systems in one box. Yessir, 3 Microsoft operating systems in one console. What could possibly go wrong?
  23. Half an hour in. Still no games.
  24. Oh hey, look! Smart glass! And still no one cares.
  25. Is he about to introduce someone from the gaming industry? He is! YES! This is rad, we are going to see some gam- oh it’s EA Sports.
  26. New EA Sports engine! Looks....remarkably similar to current gen with only marginal upgrades to fidelity and quality. That’s disheartening.
  27. In a move that surprises absolutely no one, a new Forza game is shown! Also, only looks slightly better than current gen (and only looks to be about on par with current PC racing games). But hey, it’s a confirmed launch title so there will be at least one title to play at launch!
  28. Next is Quantum Break from Remedy. It somehow manages to be less cool looking than the Alan Wake announce trailer from 2005 (or 06?) and makes a shipwreck boring. How does this happen?
  29. 15 exclusives and 8 new IPs all releasing in the first year? This I can get behind. That is the single best thing said so far in this announcement clusterfuck.
  30. Bring on more games! Wait, TV again? I’m beginning to think I’ve wasted my time here today.
  31. “Our mission is to transform television.” That pretty much sums up the whole presentation, doesn’t it?
  32. 2 women on stage at one time? Take that, Sony! (Seriously, I’m genuinely happy to see this.)
  33. So we are getting a live action Halo TV show. And it has been created “in partnership” with Steven Spielberg. Wow, Steven Spielberg, that’s cool! But what, exactly, does “in partnership” mean? Is he a producer? A director? A creative consultant? Just a cool name to put on the credits? A talking head? Who knows? And Microsoft isn’t saying. At least not yet.
  34. Oh yay! More sports! Announcing an NFL partnership so you can....you know....watch harder. Man, it’s so extreme!
  35. Wait, that was it? This sounds like the end of the show. Where was the....oh....oh there it is. A Call of Duty trailer to close the show. Joy.
  36. Oh look! Mantling over short walls! Leaning around corners! How have we lived without this for so long? Oh right, we haven’t. These are not innovations. This is just shit they can do like everybody else now because they are no longer using a modified version of the Quake 3 engine (seriously).
  37. COD, stop talking. Character customization is not innovation! Oh god, why are they still talking?
What they got right:
        I feel like they reacted properly to some of the negativity surrounding the PS4’s heavily social focus and focused more on the XBOX being a media consumption machine. This is good. I certainly don’t need social everything everywhere at all times and frankly I don’t even want it. Sometimes I just want to watch a movie. And if you take away one thing from this reveal, it should be that XBOX One can certainly give you tons of shit to watch. TELEVISION.
        15 exclusive games and 8 new IPs in the first year is nothing to turn your nose up at, either. In fact it’s pretty good, considering. I am personally hoping that most of those will be exclusives that gamers like myself actually care about and not something like “Dance, Motherfucker 15: Dance Your Pantz Off”. To each their own, I suppose.
        The controller looks great. It keeps the form factor of the previous one, but has classy looking but subtle upgrades. The textured grip around the concave analog sticks is just plain sexy and they seem to have learned their lesson on the d-pad. One thing the 360 always got right (except for the d-pad) was the controller and they look to be continuing that tradition here.
        Oh, and one last thing I think they got right: females. On the stage. I was not offended that Sony had no women on stage nor do I believe that it was a conscious decision on their part to exclude women, however, I do think it was unfortunate and signatory of a deeper problem facing our industry. But, I digress.
What they got wrong:
        Everything else. Where were the games? One of the few things that Sony got right in their presentation was that the focus was on games. Yes, the PS4 could do lots of social things that, arguably, most people will never or rarely use, but the vast majority of those social things were directly tied to games. The XBOX on the other hand, was so far up television’s ass that it lost sight of what the main point of their box is: the games. Then, when we did finally get to see some games, they were not overly impressive (to be fair, neither were Sony’s games). The EA Sports guy talked up the same crap we’ve been hearing about 3d engines since they were invented: realism. Honestly, we expect things to improve from generation to generation, and hyperbole about realism just doesn’t impress at this point. Especially when what we see on display is only incrementally better than what we can get out of current PCs.
        The form factor is atrocious. I am all for minimalism and clean lines, but there is a fine line between minimalism and a box. This is a box. And a huge one at that. It truly does look like a VCR and, strangely enough, seems to be a direct descendant of one in its main functionality: delivering video on demand.
        The laser focus on television is a severe problem on a few levels. I swear the first half of that presentation was spent trying to convince us of the evils of the remote control. Microsoft is here to save us from ourselves because we, the unwashed masses, are unable to understand basic television functionality. “BUTTONS! THUMBZ R HARD. TV, HAPL PLZ>” we seem to say in our plebeian vernacular. Thank god we have Microsoft to save us from all that messy button pushing. Firstly, the problems they are addressing just don’t exist. We aren’t that stupid, and frankly, the buttons are faster than hand flailing or talking to your TV. It is, I believe, indicative of much farther reaching problem that they are focusing so hard on things that most smart TVs already do. None of this is new. And you don’t even have to wave your hands around or talk to inanimate objects with smart TVs. You just press buttons. Moving only your thumbs. So easy and convenient. Smart TVs are growing quickly and by the end of this console generation, I doubt that there will be many TVs left that don’t have some sort of internet functionality. Which leaves Microsoft in a tough spot. At the beginning of a console cycle, to focus on something that is already somewhat standard and call it innovation because you interact with it in a novel, but wholly inconvenient way is folly. The foundation of the XBOX should be games, but the foundation they are building on right now (essentially smart tv functionality) is sinking sand. When that foundation is gone (and it will be sooner than later) what’s left are the games. And they were notably sparse here. Enough to give one pause.
The takeaway:
        I can sum up my takeaway on this pretty simply. During the presentation, they mentioned that there were 3 main pillars (that’s what I’m calling them, at least) of interaction with the XBOX. The Kinect, Smart Glass, and the controller. 2 out of the 3 of those pillars require you to put down the main controller of your console. That is a severe problem, in my opinion. This box will primarily be used to play games, but the functionality of playing those games seems to have been put on the back burner in favor of this television console that Microsoft is now peddling. This is no longer a game console, and they don’t even want you to think it is. It’s a magical TV box that happens to play games.
Our mission is to transform television.” XBOX One reveal, 2013